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A head full of hot air tf2
A head full of hot air tf2













a head full of hot air tf2

Massively reduced memory consumption when using painted weapons Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low quality textures in Video Options -> Advanced) Eliminated many cases of hitching when using painted weapons

a head full of hot air tf2

Players on Mac can now select 'High' texture settings Reduced memory consumption by ~500 megs

a head full of hot air tf2

Mac and Linux improvements (Windows Direct3D 9 players have these already) Fixed the Spy-cicle not melting properly if the Spy is burned while stunned Added server convar tf_preround_push_from_damage_enable for servers to utilize the old behavior Players can no longer use blast damage to move during the pre-round freeze period Updated the Caped Crusader to include a team-colored style for the cape Updated the models/material for Der Wintermantel and made it paintable Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot Air, and The Tomb Readers in DirectX 8 Added case and crate opening animation in Backpack view Store prices in the Backpack Context Menu on paintable items Paints now display both Market and Mann Co. Strange parts added to the Backpack Context Menu for Strange items All Strange parts can now be applied to Strange cosmetics items Fixed a bug where Unusual Slider was not properly saving Machine where Medic bots with unusually long uber effects could have the effect time-out prematurely 'Gifted by' Tag can now be removed from items via 'Restore?' Context action from the Backpack view Updated several weapon descriptions to better detail their functionality Added an image to represent player ping values instead of the actual ping values. Updated several weapons sounds with consistency fixes from community member Mateusz Grzesik Going forward players are now less likely to get duplicate items from the same rarity tier on repeated Case openings. Updated Case opening item drop algorithm. Can be Crafted by 2 Strange parts in the crafting menu under Rare Items Can only be used between Strange items of the same base type. Strange part scores are only transferred and zeroed if a matching Strange part is found. The count for the source item is reset to zero. Takes the Strange scores from one item and adds them on to another. Can be found by opening a Tough Break Weapons Case. Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker Significant weapon and class balance improvements (see section below for full details) New community cosmetics case with 15 items 2 new community taunts: Badpipes and The Bucking Bronco 26 new contracts, including contracts which issue loaner weapons 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall Additional information available on the website () RAW Paste Data We've released a mandatory update for TF2.















A head full of hot air tf2